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Rimworld mind meld
Rimworld mind meld






rimworld mind meld

My headcanon: 3X1st century counseling is mostly about hypnosis, strobe lights and chimes. (An additional note from SeveralPuffins, the mod's original creator, on how counseling currently works: "Counseled patients currently go to sleep whilst someone makes metalwork noises at them. If a patient is counseled to the point where the illness is permanently controlled, it will be removed, though it may recur if triggered anew. Counseling reduces both the present and the maximum severity of an illness. Artistic: The default meditation type, available to any non-tribal that is not Ascetic. Minimal: Available to Ascetic pawns only.

rimworld mind meld

A counselor must be trained to a certain degree in Medicine in order to perform the bill, but the magnitude of their success will be based on their Social skill. Uniquely, a pawn with natural meditation can grow anima grass and perform the anima tree linking ritual, allowing pawns to gain psylink levels independent from psylink neuroformers. They are not mental illnesses, and so cannot be "cured."Ĭounseling appears as a bill on the individual with the illness, like surgery. The regularity with which they do this depends on the severity of the ADHD.īoth of these health effects are developed in early life, rather than in response to circumstances. ADHD: Colonists with ADHD will drop jobs entirely and wander off to do something else. For those with minor autism, this is a minor irritation, for those with moderate autism, it's a major irritation, and those with extreme autism will often ignore prioritized work completely. They also react negatively to prioritized work, preferring an order they settle on themselves. Autism Spectrum Disorder: Colonists on this spectrum take a hit on social interactions. Moderate and extreme cases will suffer from panic attacks when an enemy is near, and extreme cases will suffer from panic attacks even outside of this situation. Affected colonists have a higher mental break threshold and are somewhat more likely to get into social fights. PTSD: Triggered occasionally when downed. Extreme cases may result in mental breaks to obsessively (but not efficiently) clean the home area. Affected colonists will have a lowered global work speed through worries and rituals and will be unhappy in rooms that are not perfectly clean. Cleanliness-OCD: Triggered by random chance, extreme sickness and exposure to rotting corpses. Extremely anxious colonists may have panic attacks as mental breaks. Anxious colonists will be worse at talking, more unhappy, and will have a higher mental break threshold and moderately impaired global work speed. Generalized Anxiety: Triggered by extreme low mood, any single large stressor, stimulant addiction or random chance. (This risk vanishes if they're arrested and confined for the duration of the episode.) Suicidal mental breaks happen quickly, so it's best to stop them before it gets that far. Extremely depressed colonists are a suicide risk if they pass the mental break threshold. Moderately depressed colonists are more likely to go on food binges. Depressed colonists are slower, unhappier, and have impaired cognitive function. Depression: Triggered by random chance, extreme low mood, downer addiction or witnessing death.








Rimworld mind meld