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Change fill color ui siilder unity
Change fill color ui siilder unity











change fill color ui siilder unity

Returns whether the selectable is currently 'highlighted' or not. Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.įinds the selectable object next to this one. Stops all coroutines running on this behaviour. Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. Invokes the method methodName in time seconds. Returns all components of Type type in the GameObject or any of its parents.Ĭalls the method named methodName on every MonoBehaviour in this game object.Ĭalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.Ĭancels all Invoke calls on this MonoBehaviour. Returns all components of Type type in the GameObject or any of its children. Returns all components of Type type in the GameObject. Returns the component of Type type in the GameObject or any of its parents. Returns the component of Type type in the GameObject or any of its children using depth first search. Returns the component of Type type if the game object has one attached, null if it doesn't. The type of transition that will be applied to the targetGraphic when the state changes.Ĭalls the method named methodName on every MonoBehaviour in this game object or any of its children. The SpriteState for this selectable object. The Navigation setting for this selectable object. Use to enable or disable the ability to select a selectable UI element (for example, a Button). The ColorBlock for this selectable object.Ĭonvenience function that converts the referenced Graphic to a Image, if possible. The AnimationTriggers for this selectable object.Ĭonvenience function to get the Animator component on the GameObject. Should the object be hidden, saved with the Scene or modifiable by the user? The Transform attached to this GameObject.Īllow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).ĭisabling this lets you skip the GUI layout phase. A component is always attached to a game object. The game object this component is attached to.

change fill color ui siilder unity

Has the Behaviour had active and enabled called? Enabled Behaviours are Updated, disabled Behaviours are not.













Change fill color ui siilder unity